using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace PiratesOfBermuda
{
    public class Whirl : MySprite
    {
        public Whirl(Game game, SpriteBatch spriteBatch, int x, int y)
            : base(game, spriteBatch)
        {
            _name = "Whirl";
            this.X = x;
            this.Y = y;
        }

        public override void Initialize()
        {
            base.Initialize(@"Textures/MainGameplay/whirl", new Rectangle(0, 0, 40, 40), new Point(1, 16), new Point(X, Y));
            base.Initialize();
        }
    }
}
